Tetris Couldn't Succeed at The Game Awards — Another Award Type Could Fix That

As any prominent awards ceremony approaches, you'll find a demand for introducing fresh award types to honor overlooked contributions and delight the hearts of fans who have specialized interests.

My colleague has already made for a horror game category. That would be fantastic. The same goes for tabletop games, which is a dedicated supporter's campaign. However, I must insist when I prioritize since similar to dedicated enthusiasts, I possess a compelling case supporting my request remains most pressing and significant. This is the request: It's essential to create an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works defies precise measurement; it remains highly personal, and typically generate discussions resulting in unclear classifications. This explains why cinema institutions don’t do it. Yet it remains an essential concession in the world of gaming, which are so diverse it's challenging to consider them one unified medium.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards currently feature genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types actually cover numerous genres, allowing placement for most games within them.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Think about these this year’s best games, all very different: the architectural riddles of one title, the pulse-pounding block-matching of another game, thought-provoking social scenarios of a third title. Which classification works within current classifications? Simply put, no category fits.

Recognition Challenges

Numerous examples exist excellent brain-teasers published annually without proper recognition during gaming ceremonies, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • A renowned logic title received no recognition completely that year
  • Another creative title received no nominations during that ceremony
  • Well-received sorting experience was overlooked that year
  • Limited numbers of brain-teasers managed to sneak into independent or mobile categories

Importance of Logic Titles

Commonly they're small games, yet the craft of the puzzle game carries substantial weight. Well-known matching games rank among most popular titles worldwide maintaining this status for over a decade.

The legendary block-stacking game competes with popular creative games for the title of best-selling game of all time; it also contends for best game of all time. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.

Proposal and Rationale

Logic titles wouldn't face this problem. It would be easy to populate multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, since numerous excellent so many good games out.

And to reiterate, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators operate at the hard edge game development, creating some of most fundamental forms of the video game form. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.

Rebecca Stanton
Rebecca Stanton

A seasoned gambling analyst with over a decade of experience in casino markets and online gaming strategies.

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